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 energy Guide

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PostSubject: energy Guide   energy  Guide EmptyFri Dec 30, 2011 3:54 pm

The Laws Of energy


1. Every living being has a energy network that runs in conjuntion with their other life sustaining systems... energy is formed by one of two bodily forces within living beings... the Spiritual/Soul Force, or the Physical/Body Force... these forces determine the flow of energy within the body... just as blood flows throughout the human body, the blend of the Soul and Spiritual Forces of energy flow in harmony... energy spells are the result of training in controlling and manipulating and even combining the two forces within the body...

2. energy within the body has a finite amount of energy that it can produce, this is called the energy Supply... conveniently the spells that ninjas learn are documented in village archives and classified by a universal ranking system...

E-rank : The lowest and least powerful ranking, these are spells that can be done as many times as wanted or desired yet have singular and subtle effects... the user barely uses any energy ; wounds opponents receive are miniscule, though with precision can be subtly effective over time, user feel little to no effect from using this jutsu and can use it at will ...

D-rank : The next stage of power in energy spells, these spells are defined as spells that require between 1-3 hand signs and have no elemental affinity, they are usually self imposed spells that are used to preform stronger attacks, one nickname for the D-class jutsu sets are "table setters"... one of the defining attributes of this class is that the user can preform these techniques on command, without the use of handsigns or preparatory actions... the user releases a small amount of energy ; wounds opponents receive are minor and strategic in nature, user can use multiple times with limited effect to his energy reserve ...

C-rank : This stage of jutsus classifies any technique that requires three or more handsigns and/or requires the user to form a energy element... That's right the very weakest of any energy element or energy element combination starts at this level... But sometimes overlooked are the techniques that don't require elements but have a stored amount of energy required for its use... Storing energy is a basic ninja skill, and it is what defines a C-rank jutsu though mastering any of the C-rank jutsus requires more skill than simply storing energy this is nevertheless how the rank is defined... the user releases a reserved portion of energy ; wounds opponent receives are moderate in nature and only serious if critically hit, user can perform a decent amount of times without much recourse ...

B-rank : This Jutsu class is where hidden techniques start, and after B-rank jutsus the classifications are defined by three major attributes... 1. The class of ninja that typically can learn it... 2. The effects the jutsu has on the users energy supply... 3. The overall devestation caused to the opponent/victim and/or the surrounding environment... B-rank jutsus can be learned by anyone, though typically a genin can only learn one of these before he/she is qualified to move on to chuunin... B-ranked jutsus are the beggining of the 'Finisher Class' moves, and are typically only usable less than ten times in battle even by the strongest shinobi... Most importantly, B-rank jutsus are most known to be ultimately 'non-lethal' techniques... meaning they are either easy to dodge, or else are only life threatening in the most perfect scenario... the oponent facing a B-ranked jutsu can expect pain and a devestating loss if captured in the crossfire, but usually the oponent will walk away to tell the tale... The user releases a large conserved amount of energy ; wounds opponent receives are healable unless vital spots are hit, move is repeatable but after extended use will start to wear the user down ...

A-rank : This is known as the "Assassin Class" of jutsu, these techiques are almost all hidden... Typically they require elemental manipulation, A-ranked justus that don't require elements are exceptions and will usually be A-ranked based on their effects on the users energy supply... These techniques are defined as jutsus that cannot be used more than five times in battle even by the strongest shinobi... but unlike teh B-ranked techniques this class is where attacks risk fatality to either the user or his opponent... typically the more times that A-ranked techniques are repeated the less effective they are, and if one tries to repeat them too many times they risk damaging their energy system... This is why these moves are called the Assassin's Class, because they are typically used to make a clean and quick kill without calling attention to oneself... the user’s energy will be heavily affected; wounds opponent gets may be life threatening and/or risk permanent injury, user repeats at his own risk ...

S-rank : This class of jutsu is legendary and always hidden, usually they are unique to individual shinobi and are rarely teachable to others... they are the ultimate techniques of their kind, designed to kill without question, they can devestate people, surrounding landscapes and sometimes even the user themself to utter ruin... These moves also have a unique characteristic... they are almost always "One Shot, One Kill"... typiaclly these jutsus are only usable once in a battle, and trying the move more than once is usually more harmful to the user and can even threaten the users life... S-ranked jutsus are the most serious and devestating moves in a ninja's arsenal and can't be used carelessly unless the user has a death wish... these moves are devastating to the user’s energy reserve, wounds opponents get are either mortal or life threatening, cannot be repeated or maintained for extended periods of time but then they don’t really need to be ...

3. energy can be molded into one of the Five Basic Elements...



These five basic elements form a continuous circle of affinity... which in laymen's terms means that each one has a major strength and a major weakness to one of the other five basic elements... the circle is shown here...



Fire beats Wind,
Wind beats Lightning,
Lightning beats Earth,
Earth beats Water
Water beats Fire...

now keep in mind that these strengths and weaknesses are subject to variables... any jutsu can be beaten by a greater amount of energy in a calculated defense... these affinities are usually only true when the jutsus are created in otherwise sterile conditions and when created by shinobi of equal or relatively equal strengths...

4. The Five Basic Elements through careful training can be formed into Combination or Advanced Elements... these are also known as Kekkei Genkai or Bloodline limits...

As stated before there are two major types of energy , energy of the Soul, and energy of the Body... by learning to control both individually one can separate their powers... there are many factors that one has to take into consideration when training to do this... the dominant hand of the individual, the dominant energy within the person (body vs. soul), the principle or primary element that one is most accustomed to creating with their energy ... and etc...

Here are some of The By-Laws of Advanced energy Creation

A. The Soul's energy is the Primary or Principle energy when creating an element, The Body's energy is the Secondary or Accessory energy when forming an advanced or combination element...

when forming an advanced element one must combine two separate energy 's into a balanced and controlable formation of a new and more powerful element... the user's primary element, which is normally the soul element and usually manifests in the users dominant hand, is the birth element of the user and is usually passed on from parents to child... the accessory element, which is usually the element of the body and manifests in a users non-dominant hand, is more often then not a learned element that requires extreme discipline and years of training to awaken... usually the only people who can master advanced energy training are members of a clan... but there are many instances of ninja's who with painstaking study in the ninja arts can create their own elements... finding these shinobi can be almost impossilbe, however history indicates that most of these individuals were ambidextrous, were born with abnormally high energy supplies and almost always had a sensei that could preform advanced element techniques...

B. All Advanced Elements when preformed by the conditions in the first By-Law are classified as Heavenly or Light engery... When the conditions of the energy is altered, they are classified as Earthly or Darkness engery...

now the classifications of the energy is not really complimentary of the person using them, light users can be just as demonic or saintly as darkness energy users... more often then not, the users and most of their companions wouldn't know a light or dark energy if they saw them... but understanding the difference between light and dark engery can give you the intricate details of a persons techniques, it can give one the understanding to make educated decisions and predictions about how the opponent will create their own techniques in battle, and it can most importantly give one the most detailed and accurate understanding of how their own jutsus preform in a battle...

the 36 main elements are all by their nature elements of Heaven or also called Light engery... these elements are The Five Basic Elements, along with the 30 natural combinations of those Five elements... according to the first by-law these elements are created by soul and body engery being fused... however the first by-law is not universal and there are ways that a person can fuze two engery without using the prescribed method... sometimes one gains an accessory element from ingenious mechanical inventions, sometimes the roles of the body and soul are reversed, sometimes the user creates another element from their surroundings instead of creating a second element within their energy ... whatever the resource used to gain a more advanced element, Earthly or Darkness engery are typically weaker than their heavenly counter parts, because they are either, mimics, mutations, or else they rely on a outward device to make the combination of engery work...

when the advanced element creation is altered from the conditions of the first by-law, it is often more difficult for the user to preform jutsu under these circumstances... as the author of this collection has found out, using the accessory or trained element more than the principle or natural element can lead to a change in the users abilities in the advanced element... either way, [B-2] the strongest energy in a combination form determines can alter the nature of the advanced element created... this means that when the accessory energy is the most often used it alters the nature of the element and can transform that element into another manifestation... this subtle and often misinterpreted part of the bylaw is actually the most accurate way to classify and understand the natures of different engery...

C. The Heavenly Path to Combining engery into an Advanced Element

learning any energy element requires five major steps that can be broken down into any of the major forms of ninja arts...
(the ranks in parenthesis are the ranks at which a normal shinobi with no clan training can possibly be expected to learn the skills necessary to master the given step... the lower rank is the very earliest one can be expected to learn it... the higher is the latest anyone should learn it by... then again rules are made to be broken...)

Step 1: (Genin-Chuunin) One must Discipline their energy ... in order to learn a energy element one must in their developing years learn to balance, control, shape, and form their own energy ... this process can take a lifetime and only can be mastered by great shinobi

Step 2: (Genin-Jounin) One must learn to transform their principle energy into their natural element... an easy way to determine this is to use the energy Indicator Paper [standard issue paper 3906]... here is the list of properties the paper has when one of The Five Basic Elements touches it...

Fire energy - Burns the paper
Wind energy - Tears the paper
Lightning energy - Crumples the paper
Earth energy - Disintegrates the paper (turns it into dust)
Water energy - Soaks the paper

learning to harness and maintain the transformation of the first element is a difficult task and requires all of the discipline of step 1...

Step 3: (Chunnin - Jounin) One must learn to split and transform a second or accessory energy ... this is argued by some to be a two step process... learning to split the energy between soul and body is sometimes a difficult task... but for the sake of simplicity, I will include that as a part of the mastering of a second element because both tasks require a level of skill that only a strong and disciplined shinobi can master... there are genius's and idiot savants that have boasted to be able to do this at genin without any clan's assisstance, but historical documentation has revealed that there are only a handful of ninja that have ever completed this step at chuunin... Chunnin or Jounin seem to be the majority of places where ninja's learn these skills if not otherwise taught from a clan...

Step 4: (Jounin - Kage) One must learn to synthesize and control the two elements as one and combine them into a wholly new form... this is the most difficult and complicated step in the whole process... it takes not only the discipline to control two engery, it also takes the subtle control to maintain the extreme power that advanced engery give off... without clan training, it is rare to find shinobi who can finish this last task on their own strength... which is a testament to how well clan's train their young in their ninja arts, because there are genin who were born with the gift of using advanced elements that their long lost relatives took a lifetime to even discover... though most of the ancient clans are scattered, their decendents continue to branch out, comingle and integrate themselves with outsiders, the possibility for new earthly or darkness elements gets to be a near certainty...


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PostSubject: Re: energy Guide   energy  Guide EmptyFri Dec 30, 2011 3:55 pm

There are five basic elemental types chakra



Fire, Katon
Wind, Fuuton
Lightning, Raiton
Earth, Doton
Water, Suiton...

but there are twenty five combinations of these elements... normally a genin will only have affinity for one element, gradually because of experience they may learn other elemental jutsus, but only Bloodline limits can mold these elements into combination elements - these are the level 3 fusions of chakra

The Master Level Elements

these elements are gained after four separate levels of training for the average Joe Schmoe

1. master control of chakra to the point where you can mold shape and form
2. master transforming chakra into an element, one of the five basic elements
3. master the use of the basic chakra to the point where you require less than half your chakra to form that basic element
4. use the other half of your chakra to form a second element

WARNING: The weaknesses and strengths listed here do not necessarily mean that all users of a particular chakra element will always beat or lose out to any other users of another element. Of course skills other than the applications of these elements go into a ninja battle and anyone can lose to anyone else if they aren’t careful.the weaknesses and strengths are rather defined here as the natural affinities of the elements and would basically be the result of forming each element into a ball and throwing them at each other, creativity is what secures victory, the lack of which causes defeat in our forums threads, these elements are guidelines and are only to be used in the inspiration of bloodline limits for clans, NO NINJA CAN JUST WAKE UP WITH THE ABILITY TO USE THESE ELEMENTS

Combustion, Neton (Fire + Advanced Fire): the combustion element masters the ability to burn given materials, wind users can’t face this element and hope to have a chance, in fact even normal water will not put out the flames created by this chakra, only a level two combination of water with another element can hope to dowse these flames, Weakest against Liquids, Strongest against Sound

Scorch, Shakuton (Fire + Wind): This Element is the potent combination of Fire then Wind that allows for the complete control of toxic gases and poisonous substances, the user creates them by burning the materials needed for recipes of death and uses wind to direct and funnel their smoke wherever they want... in it’s earlier stages it allows for thick clouds of gas, in it’s crueler higher skilled attacks can be invisible or otherwise detected too late after the victim is caught in the users clutches... weak against water then fire based chakras, but strong against wind then lighting based chakras... Strongest against Light, Weakest against Mist...

Plasma, Purton (Fire + Lightning): the “Element of the Sun” as it is refered to... it is a potent mix of Fire then Lightning chakra that allows one to create a substance that has the brightness and burning power of the Sun... burns from this substance are extremely painful and are not wholly healable for people who are lucky, or unlucky enough to survive an assault by users of this formidable element... It is rumored that this element is the end result of the Uchiha Bloodlines abilities in chakra formation but that rumor is to date unconfirmed... weak against water then wind type charkas, but strong against wind then earth chakras... Strongest against Phasing, Weakest against Ice...

Magma, Maton (Fire + Earth): this chakra affinity allows the user to summon from the ground molten earth and control over the substances movements... this deadly fusion of Fire then Earth can create a landscape of ash and fire, but will fee water based charkra attacks if they get careless... weak against water then lightning attacks, strong against wind then water attacks... Strongest against Shadow, Weakest against Acid...

Steam, Joton (Fire + Water): This mixture of the forces of Fire then Water in chakra give the user ability to create clouds of vapor that are actually boiling hot... they can control geothermal upwelling and also manipulate the steam into forms allowing for potent and painful illusions... weak against water then earth attacks, strong against wind then fire attacks... Strongest against Flight, Weakest against Diamond...

Sound, Oton (Wind + Advanced Wind): The combination of wind then wind allows for the free control of air particles, creating, destroying or otherwise manipulating sound, regular flames will not work against sound as it is too powerful a force to stop with just a fire... only level 3 combinations that include Fire can hope to combat this formidable attack... Weakest against Combustion, Strongest against Magnetism

Light, Toton (Wind + Lightning): This balancing of wind then lighting energies, allows for users to alter the hues of the colors around them, create beams of light, and also electrocute enemies... the principle is by controlling wind and mastering the separation of different chemical elements of the air such as Neon for example, and then exciting that substance with electricity, one can manipulate, and create light energy... weak against fire then lightning charkas, strong against lightning then earth charkas... Strongest against Gravity, Weakest against Poison...

Phasing, Souton (Wind + Earth): This technique allows by controlling the molecules of substances for the free passing of persons or objects through other matter... by using both wind then earth chakra together one can control all of the particles of matter that make up their surroundings, and allows for interesting variations that include the Kaguya Clans ability to make the bones of their body grow and change their attributes, and another variation in the sound brothers Ukon and Sakon who can rematerialize themselves in one or two bodies at will... weak against fire then lightning, strong against lightning then water... Weakest against Plasma, Strongest against Storm...

Shadow, Kageton(Wind + Water): this element comes from the ability of users to use control over the air and the transparency of its vapors to manipulate and control shadows... By mixing wind and water charkas one can create a link between their own and another’s chakra... the famous application is the Nara Clan’s Shadow Possession techniques that use shadows to bridge a link between them and a victim allowing for the control of movement... weak against fire then earth charkas, strong against lightning then fire chakras... Strongest against Radiation, Weakest against Magma

Flight, Hiton (Wind + Fire): This element is the mastery of the creation and control of hot air a.k.a. Thermals... by controlling winds and air temperature with chakra users of this element can use this ability to make flat buoyant objects fly, it allows for fatiguing and dehydrating wind attacks, and also this ability allows for the bending of light into genjutsu mirages... weak against fire then water attacks, strong against lightning then wind attacks... Strongest against Shock, Weakest against Steam

Magnetism, Jiton (Lightning + Advanced Lightning): The combination of lightning and lightning allows for the control of magnetic polarity of ions in the air, allowing the user to fight using attracting and repelling magnetic forces... wind will not affect magnetic forces without being fused with more elemental chakra to form a Level 2 combo... Weakest against Sound, Strongest against Metal

Gravity, Geton (Lightning + Earth): This element combines the powers of Lightning and Earth charkas to control the force of gravity and its effects on objects persons and the environment... controlling the very weight of everything is a potent weapon and can leave a victim flattened, disorientated, and in worst case utterly helpless... Our forums own Soratodai have the corner on this element, but the Koumori also seem to have this ability as well... weak against wind then lightning chakras, strong against earth then water chakras... Strongest against Plantlife, Weakest against Light...


Storm, Ranton (Lightning + Water) the abilities granted by mixing an electric field and water is of course weather control, this chakra ability can shape and control storm clouds, it can also alter pressures, temperatures, and compositions of the air... weak against wind then earth chakras, strong against earth then fire chakras... Weakest against Phasing, Strongest against Glass...

Radiation, Houton (Lightning + Fire) by combining Lightning then Fire chakras this element controls the heat and reactivity of substances at the molecular level, by controlling the heat and particle transfer at the subatomic level users of this element use subtle but powerful attacks that in their early stages fatigued and or sterilize victims, in their highest and most unstable stages create reactions of cataclysmic proportions... it is rumored that Chakra Absorbers are of this elements affinity... weak against wind then water chakras, strong against earth then wind chakras... Strongest against Sand, Weakest against Shadow...

Shock, Kyoton (Lightning + Wind) this element controls the positive or negative charge in opposing bodies of energy and create static charges... this of course can be used to channel electricity more effectively, but also allows for more subtle and more interesting variations... ... at any rate all applying the ability to control the charge and flow of energy is key in this element... weak against wind then fire chakra, strong against earth then lightning chakra... Strongest against Explosion, Weakest against Flight...

Metal, Kinton (Earth + Advanced Earth): Adding earth chakra with more earth chakra will allow the user to create and manipulate different forms of metal... you’d think that a normal blast of lightning chakra would be enough, but metal users are immune to level 1 lightning chakra, they ground it before ever being affected... it takes a combination of lighting chakra and a fusion of more chakra into a level 2 element to combat this element... Weakest against Magnetism, Strongest against Liquids

Plantlife, Mokuton (Earth + Water): the user that correctly molds earth then water chakras gains the ability to control, grow or otherwise generate plantlife... the most prevalent application of this fusion was the first Hokage and his manipulation of wood... but even with the extinction of that specific ability, there are plenty of other variations still left in the world... weak against lightning then earth chakra, strong against water and fire chakra... Strongest against Steam, weakest against Gravity...

Glass, Gaton (Earth + Fire): users who can fuse earth and fire can create molten or solid forms of glass... skill levels of lesser users can only create shards of it that in either liquid or solid state try to cut or burn the victim, but higher level users can create solid forms of Obsidian... weak against lightning then water chakras, strong against water then wind chakras...Strongest against Ice, Weakest against Storm...

Sand, Saton (Earth + Wind) the ability to manipulate sand is given by users who can mold earth and wind into one element... this ability is not only given in the Kazekage’s clan’ lesser users can manipulate dust clouds highest skilled shinobi can use metallic sand to fight with’ weak against lightning then fire chakras, strong against water then lightning chakra’ Strongest against Acid, Weakest against Radiation’

Explosion, Baton (Earth + Lightning): Fusing Earth chakra then Lightning chakra forms the ability to create and form explosions out of clay, phosphor, nitroglycerin and other volatile substances’ This ability is idealized in the shows staple demolitions expert Deidara who can mold explosive clay into living objects and produce concussive and bombarding forces with them’ weak against lightning then wind chakras, strong against water then earth chakras’ Strongest against Diamond, Weakest against Shock’

Liquids, Ekton (Water + Advanced Water): fusing two chakras with water energy together forms a chakra that can control any liquid, fire users beware this power allows for the control of not only the water that can extinguish flames but also the fluids that fuel fire as well allowing for control of virtually any liquid known to exist, only level 2 fusions of chakra that contain earth chakra can combat this element with any efficiency’Weakest against Metal, Strongest against Combustion

Mist, Kirton (Water + Fire): This element comes from the ability to use water then fire chakra the heat water so that it evaporates into the air beyond the dew point of the air around the user to create mist that blinds and confuses the enemy’ This technique is idealized in the show by the rogue ninja Zabuza, who uses mist to try and combat Kakashi’s Shaaringan Eye’ other people have made interesting variations of this unique ability’ notably Kumiko of Raikou can create a mist that absorbs chakra from her foes’ but regardless of the traits of mist, most fog and mist based attacks are based off of this element’ weak against earth then water, strong against fire then wind’ Strongest against Poison, Weakest against Plantlife’

Ice, Hyoton (Water + Wind): Water then Wind Shakra together produce the secret element of Ice’ frozen water that can be molded shaped and used in combat’ Haku, Zabuza’s right hand companion used his bloodline ability to form his patented ‘Crystal Ice Mirrors’’ This element has some other variations in application but all has to do with the ability to cool and calm the temperature’ weak against earth then fire, strong against fire then lightning’ Strongest against Plasma, Weakest against Glass’

Acid, Saton(Water + Lightning): Water then Lightning chakra utilizes the chemical properties of inert and dissolved chemicals in water to create Acidic and Basic chemicals’ using them can be a potent and deadly art’ In the show Tsunade’s most powerful summon Katsuyu can use this element proficiently’ weak against earth then wind, strong against fire then earth’ Strongest against Magma, Weakest against Sand

Diamond, Naton (Water + Earth): Water then Earth chakra mastery allows one to form and use crystalline minerals such as diamonds and use them in battle’ basic forms can use sharp projectile minerals and protective armors’ advanced users can use other tricks like creating lasers out of sunlight, weapons with razor sharp crystal blades, and lastly the ability to petrify, fossilize or otherwise solidify liquid based objects and substances’ weak against earth then lightning chakras, strong against fire then water chakras’ Strongest against Steam, Weakest against Explosion
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